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Blame the customer? I have managed a business for over 10 years and I would be out on my ass if I had these kinds of responses to my customer complaints.
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That if only the customers would properly report all the bugs we could fix them with our magic wands. Then blaming the customer for not properly reporting the bug on the correct forum.
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We cant make a manual save, it would take more time than just fixing the issue.yea, that was in november of 16 post, you cant figure out how to make a manual save option in over a year? or fix the bug that seems to be annihilating peoples bases? I read one post where some development person responded to a customers complaint by calling him/her(couldn't tell by the name) childish for complaining about a game they spent 60+ real world hours building. I have read hundreds of posts and I have to say most of the responses are BS. I try popping on this forum to see if anyone else has had a similar problem only to find out it seem to have been going on since the game was released. Or if there is I can't seem to find it anywhere.
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That having been said I can't believe after this amount of time there is no fix to this issue. Hopefully that will suffice your development team as a properly reported bug so I do not get blamed for being the problem with this game.If that is not enough information the best way to recreate the problem from my reading is try to play 7 days to die on a console. I know the daylight was already set to 18 hours before hand though. I do not recall the exact settings as I switched everything to dummy mode to try to build back what I had lost only to become more frustrated after the game crashed a few moments after reloading. It happened after the game crashed and was reloaded. I (Empoweredword50) on xbox one S created a private game using "Vince" as my character on Navezgane map and named the file 1stt with two t's not a typo.My base had a 16 block wide piece swiped out, I apologize I can not help you with the other dimension other than to say it had to be over 25 blocks because it swiped out the entire base including what I would guess was a 6 or 7 block deep dug out basement. I am trying to report a bug and in this mess I have no idea if I am in the right place, but I'm trying so I don't have to listen to one of the developers insult or yell at me like I see on a lot of other posts. You have stolen money from every person who purchased this garbage. I have to wait days to get permission to write on an internet forum for nothing more than the hope someone else will not be ripped off.Ĭongratulations. Then, to top it off, you have no customer service. You stole from me (twice, because I was stupid enough to purchase two licenses before I played long enough to experience my first crash). This is a concept, perhaps a great one, that does not yet exist on consoles. You are stealing from people by lying about the very existence of a game. The worst part is reading all the bug reports, false claims of fixes, desperate attempts at workarounds, and unwillingness to admit this game was launched on consoles when it was not even close to ready and is highly unstable. Bases you build disappear, including gardens (which is sort of like reverting to their start game condition of not existing). Existing houses revert to their start game condition. If you use an existing house, this happens around day 20. The worst part is that, even if you put up with all of the above (any of which is unacceptable from a console game which you paid for) the game will eventually delete your base, your chests, and all your items except what you were carrying. It is not just that it is buggy, or freezes, or starts to have worse and worse fog that makes it impossible to see, or that there is a ridiculous workaround (that does not actually work) requiring you to delete your local save file every time it crashes, or even that it will always crash eventually. Why does nobody seem to mind that this game does not actually work on the console?